Creating Custom Widgets with MonoDevelop
This screencast shows how to use MonoDevelop to create custom GTK# widgets and use those widgets in an application.
This screencast shows how to use MonoDevelop to create custom GTK# widgets and use those widgets in an application.
Have you heard of Ruby? It’s an expressive, malleable, and fun language you can use in any Microsoft .NET-connected application. In this session we look at using IronRuby and the DLR to extend .NET-connected applications, test user interfaces, and even script behavior in the browser. [youtube PaAgoSv-5MM]
In 2007, the Oxford Supercomputing Centre received enough funding to put some infrastructure in place behind their clusters – but found a lack of adequate tools to manage it. This talk covers the progression from Perl-based prototyping to 25kloc of C#, due for GPL release in Q1 2010. [youtube JeMcAk6VJyA] …
This session covers tools available to the developer for building XNA games including debugging, emulation, and performance. Special emphasis is placed on best practices for managed code performance and .NET profiling tools you can use to optimize your games for windows phone.
Second Life collaborative development environment is run on a grid of over 30,000 CPUs that simulate the land of Second Life. Since August 2008 Mono has been available as a scripting engine for running interactive content in Second Life and over 27 million user created scripts are now running on …
Luke Hoban, the Program Manager for Microsoft’s F# Team, presents functional languages.